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	<title>Ram Pratap &#187; 3D</title>
	<atom:link href="http://animationscope.com/ram/category/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://animationscope.com/ram</link>
	<description>Personal blog</description>
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		<title>lighting texturing showreel</title>
		<link>http://animationscope.com/ram/lighting-texturing-showreel-may-2010/</link>
		<comments>http://animationscope.com/ram/lighting-texturing-showreel-may-2010/#comments</comments>
		<pubDate>Tue, 11 May 2010 17:59:29 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://animationscope.com/ram/?p=204</guid>
		<description><![CDATA[
This is my latest showreel showcasing my works related to Modeling , lighting and shading . Special emphasis has been put on lighting and texturing. Feedback is appreciated.

]]></description>
			<content:encoded><![CDATA[<p><a href="http://animationscope.com/ram/wp-content/uploads/2010/05/Interior21.jpg"><img class="alignleft size-medium wp-image-216" title="Interior2" src="http://animationscope.com/ram/wp-content/uploads/2010/05/Interior21-260x195.jpg" alt="Interior2" width="260" height="195" /></a></p>
<p>This is my latest showreel showcasing my works related to Modeling , lighting and shading . Special emphasis has been put on lighting and texturing. Feedback is appreciated.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/6-cqlrpLcQM&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/6-cqlrpLcQM&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>Fire extinguisher</title>
		<link>http://animationscope.com/ram/fire-extinguisher/</link>
		<comments>http://animationscope.com/ram/fire-extinguisher/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 11:04:17 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://animationscope.com/ram/?p=189</guid>
		<description><![CDATA[ Fire extinguisher scene in 3ds max using max scanline renderer,  Before staring this project i was planning to use Vary as a renderer as i really like its displacement method, But later on i focused my mind to achieve the same thing in 3ds max default scanline renderer, The main advantage of scanline renderer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://animationscope.com/ram/wp-content/uploads/2009/10/final.jpg"><img class="alignleft size-medium wp-image-190" title="fire extinguisher by ram" src="http://animationscope.com/ram/wp-content/uploads/2009/10/final-260x180.jpg" alt="fire extinguisher by ram" width="260" height="180" /></a> Fire extinguisher scene in 3ds max using max scanline renderer,  Before staring this project i was planning to use Vary as a renderer as i really like its displacement method, But later on i focused my mind to achieve the same thing in 3ds max default scanline renderer, The main advantage of scanline renderer is speed.<em> </em> It calculates the rendering <em> </em> through a top-down pass of rows of pixels.</p>
<p>Here are the maps i used in extinguisher:</p>
<p>1) Diffuse Map</p>
<p><img class="alignleft size-full wp-image-196" title="diffuse" src="http://animationscope.com/ram/wp-content/uploads/2009/10/diffuse.jpg" alt="diffuse" width="502" height="500" /></p>
<p>2) Normal Map</p>
<p><img class="alignleft size-full wp-image-197" title="normal_map" src="http://animationscope.com/ram/wp-content/uploads/2009/10/normal_map.jpg" alt="normal_map" width="502" height="500" /></p>
<p>3) Displacement Map:</p>
<p><img class="alignleft size-full wp-image-199" title="displa" src="http://animationscope.com/ram/wp-content/uploads/2009/10/displa.jpg" alt="displa" width="502" height="500" /></p>
<p>4) Specular Map</p>
<p><img class="alignleft size-full wp-image-200" title="specular_ma" src="http://animationscope.com/ram/wp-content/uploads/2009/10/specular_ma.jpg" alt="specular_ma" width="502" height="500" /></p>
<p>For the wall i used three maps : Diffuse, Bump and displacement.</p>
<p><img class="alignleft size-full wp-image-201" title="wall_maps" src="http://animationscope.com/ram/wp-content/uploads/2009/10/wall_maps.jpg" alt="wall_maps" width="502" height="316" /></p>
<p>Thanks for reading my posts.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The last puff</title>
		<link>http://animationscope.com/ram/the-last-puff/</link>
		<comments>http://animationscope.com/ram/the-last-puff/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 16:47:20 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://animationscope.com/ram/?p=149</guid>
		<description><![CDATA[
THE LAST PUFF &#8211; A project for VFX WAR 2008 , By this mini movie we want to highlight visual effects in a short movie based on no smoking ,We have used 3d Studio Max , Adobe After effects , Adobe photoshop, Autodesk Combustion and for final editing -Adobe Premiere.

]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-151" title="tlp" src="http://animationscope.com/ram/wp-content/uploads/2009/09/tlp1-260x225.jpg" alt="tlp" width="260" height="225" /></p>
<p>THE LAST PUFF &#8211; A project for VFX WAR 2008 , By this mini movie we want to highlight visual effects in a short movie based on no smoking ,We have used 3d Studio Max , Adobe After effects , Adobe photoshop, Autodesk Combustion and for final editing -Adobe Premiere.</p>
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		<item>
		<title>Old highway at night</title>
		<link>http://animationscope.com/ram/old-highway-at-night/</link>
		<comments>http://animationscope.com/ram/old-highway-at-night/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 23:56:14 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://animationscope.com/ram/?p=37</guid>
		<description><![CDATA[ An Old Highway- Actually i like doing this kind of work , Making dirty textures in photoshop is really interesting, I got the idea for rendering this scene from a place which is near to my house but there is no highway only a street   ,
Anyways, I used Max default Scanline renderer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://animationscope.com/ram/wp-content/uploads/2009/08/night-copy.jpg"><img class="alignleft size-medium wp-image-38" title="night copy" src="http://animationscope.com/ram/wp-content/uploads/2009/08/night-copy-260x195.jpg" alt="night copy" width="260" height="195" /></a> <strong>An Old Highway</strong>- Actually i like doing this kind of work , Making dirty textures in photoshop is really interesting, I got the idea for rendering this scene from a place which is near to my house but there is no highway only a street <img src='http://animationscope.com/ram/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  ,</p>
<p>Anyways, I used Max default Scanline renderer for this scene with one skylight and target points lights in the street lights.</p>
<p>Thanks</p>
]]></content:encoded>
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		<item>
		<title>Mobile phone rendering</title>
		<link>http://animationscope.com/ram/mobile-phone-rendering/</link>
		<comments>http://animationscope.com/ram/mobile-phone-rendering/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 23:54:23 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://animationscope.com/ram/?p=34</guid>
		<description><![CDATA[It was June 2009 when i saw  nokia&#8217;s new headset N97 , Its design is so eyecatching which made me and my freind Ritesh Khare to design its 3d model.
After the completion of 3D modeling in 3DS Max i used UVW Unwrap to assign textures to the model, I need only few surfaces to be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://animationscope.com/ram/wp-content/uploads/2009/08/new.jpg"><img class="alignleft size-medium wp-image-35" title="new" src="http://animationscope.com/ram/wp-content/uploads/2009/08/new-260x195.jpg" alt="new" width="260" height="195" /></a>It was June 2009 when i saw  nokia&#8217;s new headset N97 , Its design is so eyecatching which made me and my freind Ritesh Khare to design its 3d model.</p>
<p>After the completion of 3D modeling in 3DS Max i used UVW Unwrap to assign textures to the model, I need only few surfaces to be unwrap such as the front panel in which main LCD screen and calling buttons are there, Below is UVW template which i exported to Photoshop for texturing:</p>
<p><img class="alignnone size-full wp-image-63" title="uvw_main" src="http://animationscope.com/ram/wp-content/uploads/2009/08/uvw_main1.jpg" alt="uvw_main" width="520" height="520" /></p>
<p>For Lighting up the scene i use basic studio rendering technique in Vray.</p>
<p><img class="alignnone size-full wp-image-66" title="dome" src="http://animationscope.com/ram/wp-content/uploads/2009/08/dome1.jpg" alt="dome" width="520" height="317" />Here are the values of some VRAY materials i used :</p>
<p><img class="alignleft size-full wp-image-67" title="chrome_rampratap_max" src="http://animationscope.com/ram/wp-content/uploads/2009/08/chrome_rampratap_max.jpg" alt="chrome_rampratap_max" width="254" height="415" /></p>
<p>I used basic chrome material for the upper portion of the model, i used the same material for the button which is near to LCD.</p>
<p>For the bottom part i used almost same  material, only the refl. glossiness is decreased to 0.8, For the digits i made separate maps and assign them to every single digit with basic vray material without any reflections. a slight Grey material used for the button base.</p>
<p><strong>LIGHTING :</strong></p>
<p>As i have told you earlier , i have used basic Vray studio lighting setup, here are setup and settings :</p>
<p style="text-align: center;"><a href="http://animationscope.com/ram/wp-content/uploads/2009/08/big_lights.jpg"><img class="size-medium wp-image-83 aligncenter" title="big_lights" src="http://animationscope.com/ram/wp-content/uploads/2009/08/big_lights-260x146.jpg" alt="big_lights" width="260" height="146" /></a>Click on the image for large size</p>
<p style="text-align: center;">
<p style="text-align: center;">Render settings:</p>
<p style="text-align: center;"><a href="http://animationscope.com/ram/wp-content/uploads/2009/08/render_settings.jpg"><img class="aligncenter size-medium wp-image-87" title="render_settings" src="http://animationscope.com/ram/wp-content/uploads/2009/08/render_settings-260x410.jpg" alt="render_settings" width="260" height="410" /></a></p>
<p style="text-align: center;"><a href="http://animationscope.com/ram/wp-content/uploads/2009/08/render_settings2.jpg"><img class="aligncenter size-medium wp-image-88" title="render_settings2" src="http://animationscope.com/ram/wp-content/uploads/2009/08/render_settings2-260x410.jpg" alt="render_settings2" width="260" height="410" /></a></p>
<p style="text-align: left;">For the Vray  lights i have used the intensity 2 and 5 respectively ( right and left), for the top light i have used the intensity as 3 .</p>
<p style="text-align: left;">Thanks for reading my article. Here is the final preview:</p>
<p style="text-align: left;">
<div id="attachment_94" class="wp-caption aligncenter" style="width: 270px"><a href="http://animationscope.com/ram/wp-content/uploads/2009/08/new1.jpg"><img class="size-medium wp-image-94" title="new" src="http://animationscope.com/ram/wp-content/uploads/2009/08/new1-260x195.jpg" alt="Click on the image to view in full size" width="260" height="195" /></a><p class="wp-caption-text">Click on the image to view in full size</p></div>
<p style="text-align: left;">
<p style="text-align: center;">
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		<item>
		<title>Wine bottle scene</title>
		<link>http://animationscope.com/ram/wine-bottle-scene/</link>
		<comments>http://animationscope.com/ram/wine-bottle-scene/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 23:52:48 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://animationscope.com/ram/?p=30</guid>
		<description><![CDATA[This work is one of the most interesting rendering i ever did, The idea comes in my mind when i was working with some interior lighting scene , If you notice their is complete interior scene as a environment , It took so much time for me to complete this project as i want the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://animationscope.com/ram/wp-content/uploads/2009/08/high1.png"><img class="alignleft size-medium wp-image-32" title="high" src="http://animationscope.com/ram/wp-content/uploads/2009/08/high1-260x195.png" alt="high" width="260" height="195" /></a>This work is one of the most interesting rendering i ever did, The idea comes in my mind when i was working with some interior lighting scene , If you notice their is complete interior scene as a environment , It took so much time for me to complete this project as i want the best result. I tried so many options for the liquid colour and finally selected this.</p>
<p>For lighting and texturing i used two Vray lights each placed on the room windows, For materials i used Vray materials in place of standard materials as it helps in giving good quality , fast render and helps in controling color bleeding.</p>
<p>If you have any doubt or want to give me any suggestion you are always welcome. <strong>Thanks for reading my posts.</strong></p>
<p><a href="http://animationscope.com/img/animation_scope_high.jpg">CLICK HERE TO VIEW IN HIGH QUALITY</a><strong><br />
</strong></p>
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		<title>Hospital interior</title>
		<link>http://animationscope.com/ram/hospital-interior/</link>
		<comments>http://animationscope.com/ram/hospital-interior/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 23:46:03 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://animationscope.com/ram/?p=26</guid>
		<description><![CDATA[Its obivious that no one wants to visit hospitals, But the idea of rendering this image came in my mind when i went to Fortis hospital &#8211; Noida , India.  Even after appoinment every one has to wait atleast 20-30 minutes for the their chance to meet the doctor. In this time i always observe [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://animationscope.com/ram/wp-content/uploads/2009/08/fortis_2-copy.png"><img class="alignleft size-medium wp-image-28" title="fortis_2 copy" src="http://animationscope.com/ram/wp-content/uploads/2009/08/fortis_2-copy-260x195.png" alt="fortis_2 copy" width="260" height="195" /></a>Its obivious that no one wants to visit hospitals, But the idea of rendering this image came in my mind when i went to Fortis hospital &#8211; Noida , India.  Even after appoinment every one has to wait atleast 20-30 minutes for the their chance to meet the doctor. In this time i always observe this place and in the same night i started making this scene.</p>
<p>Hope you like this, thanks for reading my posts.</p>
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