Ghost Shader in Maya

2

I’m gonna discuss about the Ghost Shader here in this tutorial.

STEP 1 -- First take a face model or any model where u wanna apply the ghost shading. Like i’ve chosen this face as u can see in the image below

STEP-2 – Go to rendering Editor – Hypershade
and take two Ramps , one Sampler info and one Lambert

STEP 3-- Select the first Ramp and adjust the colors like i have done in the image below (Black above and Blue Below) similarly select the second Ramp and choose colors white and Black (White above and black below) and choose the interpolation to Smooth

STEP 4 – Select ramp 1 and drag it to the color of lambert and now select second ramp and drag it to the transparency of Lambert. Assign it to the model and apply one directional light in the scene.

now here’s the final render

2 Responses

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