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	<title>animationscope &#187; Maya</title>
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	<link>http://animationscope.com/main</link>
	<description>Free resources for CG artists</description>
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		<title>Ambient Occlusion tutorial</title>
		<link>http://animationscope.com/main/ambient-occlusion-tutorial/</link>
		<comments>http://animationscope.com/main/ambient-occlusion-tutorial/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 17:10:20 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=587</guid>
		<description><![CDATA[In this maya tutorial we will be going to know how to take out an ambient occlusion pass in maya. AMBIENT OCCLUSION is basically the  contact depth between the two objects. Ambient occlusion pass uses the global light and renders the contact shadows.It is a material , it helps to generate a render showing the [...]


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			<content:encoded><![CDATA[<p>In this maya tutorial we will be going to know how to take out an ambient occlusion pass in maya.</p>
<p><strong>AMBIENT OCCLUSION </strong>is basically the  contact depth between the two objects. Ambient occlusion pass uses the global light and renders the contact shadows.It is a material , it helps to generate a render showing the contact shadows where the two polygons meet or two surfaces meet.</p>
<p>let&#8217;s get started.</p>
<p><strong>Step 1</strong> -  Take  the basic polygon primitives like plane , cube , cylinder and cone like i have taken in the image below.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_1.jpg" rel="wp-prettyPhoto[g587]"><img class="aligncenter size-full wp-image-588" title="ao_tutorial_1" src="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_1.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>Step 2</strong> &#8211; Go to Window &#8211; Rendering editor &#8211; Hypershade</p>
<p>and select the Surface Shader.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_2.jpg" rel="wp-prettyPhoto[g587]"><img class="aligncenter size-full wp-image-592" title="ao_tutorial_2" src="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_2.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>Step 3 &#8211; </strong>Now go to render settings and set the render using Mental ray because  for taking out the Ambient occlusion pass we need to have mental ray on  as our renderer.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_3.jpg" rel="wp-prettyPhoto[g587]"><img class="aligncenter size-full wp-image-593" title="ao_tutorial_3" src="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_3.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>Step 4 &#8211; </strong>Again on hypershade select the Create Mental Ray Nodes  tab  and select the Textures  options.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_4.jpg" rel="wp-prettyPhoto[g587]"><img class="aligncenter size-full wp-image-595" title="ao_tutorial_4" src="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_4.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>Step 5 &#8211; </strong>Now under the Textures tab select the mib_amb_occlusion option .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_5.jpg" rel="wp-prettyPhoto[g587]"><img class="aligncenter size-full wp-image-597" title="ao_tutorial_5" src="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_5.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>Step 6 -</strong> Drag the mib_amb_occlusion to the outcolor of surface shader.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_6.jpg" rel="wp-prettyPhoto[g587]"><img class="aligncenter size-full wp-image-598" title="ao_tutorial_6" src="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_6.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>Step 7 -</strong> Double click on the mib_amb_occlusion to do the following settings.</p>
<p>Make samples to 256 and maximum distance to 200.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_7.jpg" rel="wp-prettyPhoto[g587]"><img class="aligncenter size-full wp-image-599" title="ao_tutorial_7" src="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_7.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>Step 8 &#8211; </strong>Now hit the render to get an ambient occlusion pass.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_8.jpg" rel="wp-prettyPhoto[g587]"><img class="aligncenter size-full wp-image-601" title="ao_tutorial_8" src="http://animationscope.com/main/wp-content/uploads/2010/09/ao_tutorial_8.jpg" alt="" width="590" height="480" /></a></p>
<p>I hope this article will be useful to you <img src='http://animationscope.com/main/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>


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		<title>Double sided Material in Maya</title>
		<link>http://animationscope.com/main/double-sided-material-in-maya/</link>
		<comments>http://animationscope.com/main/double-sided-material-in-maya/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 15:15:08 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=539</guid>
		<description><![CDATA[Hiii in this tutorial i want to explain you all the use of Double sided material in maya using the condition utility in a single plane. Follow the steps below to achieve the result. Step 1 &#8211; Create a plane in the view port. Go to Rendering editor &#8211; Hypershade and take two files , [...]


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			<content:encoded><![CDATA[<p>Hiii in this tutorial i want to explain you all the use of <strong>Double sided material</strong> in maya using the condition utility in a single plane. Follow the steps below to achieve the result.</p>
<p><strong>Step 1</strong> &#8211;  Create a plane in the view port. Go to Rendering editor &#8211; Hypershade and take two files , one lambert and one condition utility as shown below in the figure.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/two_flowers.preview.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-557" title="two_flowers.preview" src="http://animationscope.com/main/wp-content/uploads/2010/09/two_flowers.preview.jpg" alt="" width="580" height="436" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/teddy.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-559" title="teddy" src="http://animationscope.com/main/wp-content/uploads/2010/09/teddy.jpg" alt="" width="568" height="480" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/flower.jpg" rel="wp-prettyPhoto[g539]"><br />
</a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-540" title="double_sided_material" src="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>Step 2 </strong> &#8211; Take the texture of a teddy bear and a flower  and assign it to both of the files as i have done . Drag the first file ( by middle mouse button)  to condition&#8217;s color if true.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut21.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-563" title="double_sided_material_tut2" src="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut21.jpg" alt="" width="590" height="480" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/1000_front_note.jpg" rel="wp-prettyPhoto[g539]"><br />
</a></p>
<p><strong>Step 3</strong> &#8211; Similarly as done above  drag the second file ( by middle mouse button )  to  Color if False.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut31.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-564" title="double_sided_material_tut3" src="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut31.jpg" alt="" width="590" height="480" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut3.jpg" rel="wp-prettyPhoto[g539]"><br />
</a></p>
<p><strong>Step 4 </strong>- Now take a Sampler info and drag ( by middle mouse button )  it to the condition and connect flipped normal to first term .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut4.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-551" title="double_sided_material_tut4" src="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut4.jpg" alt="" width="590" height="480" /></a></p>
<p><strong> Step 5 &#8211; </strong>Now hit on render on both the sides and you will achieve a result like this.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut_rnd_flwr.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-560" title="double_sided_material_tut_rnd_flwr" src="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut_rnd_flwr.jpg" alt="" width="590" height="480" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut_rnd_teddy.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-561" title="double_sided_material_tut_rnd_teddy" src="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut_rnd_teddy.jpg" alt="" width="590" height="480" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/both.jpg" rel="wp-prettyPhoto[g539]"><img class="aligncenter size-full wp-image-566" title="both" src="http://animationscope.com/main/wp-content/uploads/2010/09/both.jpg" alt="" width="590" height="480" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/double_sided_material_tut_rnd_bak1.jpg" rel="wp-prettyPhoto[g539]"><br />
</a></p>


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		<title>Basics of three Point Lighting in Maya</title>
		<link>http://animationscope.com/main/basics-of-three-point-lighting-in-maya/</link>
		<comments>http://animationscope.com/main/basics-of-three-point-lighting-in-maya/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 08:05:08 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=529</guid>
		<description><![CDATA[Hiiii in this post i want to explain the basics of three point lighting for a character in maya.The three light points are typically referred to as Key light , Fill light and Back light.Even though it’s called 3-point lighting, it’s very rare that we ever use only 3 lights in the scene . 1. [...]


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			<content:encoded><![CDATA[<p>Hiiii in this post i want to explain the basics of three point lighting for a character  in maya.The three light points are typically referred to as Key light , Fill light and Back light.Even though it’s called 3-point lighting, it’s very rare that we ever use only 3 lights in the scene .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/3_point1.jpg" rel="wp-prettyPhoto[g529]"><img class="aligncenter size-full wp-image-580" title="3_point" src="http://animationscope.com/main/wp-content/uploads/2010/09/3_point1.jpg" alt="" width="580" height="418" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/3point_face.jpg" rel="wp-prettyPhoto[g529]"><img class="aligncenter size-full wp-image-578" title="3point_face" src="http://animationscope.com/main/wp-content/uploads/2010/09/3point_face.jpg" alt="" width="590" height="480" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/render_3-lights.jpg" rel="wp-prettyPhoto[g529]"><img class="aligncenter size-full wp-image-584" title="render_3-lights" src="http://animationscope.com/main/wp-content/uploads/2010/09/render_3-lights.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>1. KEY LIGHT </strong></p>
<p>First we add a Key light for the character.Your key light is your main light source. It creates the objects main illumination and defines the most visible  lighting and shadows. Sun, lights above, spot lights, etc.  This is your main light source. It represents the dominant  light source such as  sun , window , or ceiling light. Create a spot light to server as the key .<br />
The key light should be from front. From the top view offset the key light 15 to 45 degrees (left or right) of camera. from the side raise the key light above the camera angle.<br />
Key light should be brighter than any other light that should be from the front .<br />
Specular highlights are triggered by the key light .</p>
<p><strong>2. FILL LIGHT</strong></p>
<p>Now add a fill in the scene.<br />
Your fill light is off to the side and is again used to help display the details of the model, rather than hiding it in hard shadows.  It simulates the way that light typically diffuses across an object.  In real life light diffuses across a surface and we have bounced light, etc.<br />
It softens and extends the illumination provided by the key light and makes more of the object visible.<br />
It creates lights from the secondary sources or the bounced lights. A point light may be used here.<br />
If key light is on right side than fill  light should be on left.<br />
It should be half bright than key light and color should be according to the environment.</p>
<p><strong>3. RIM LIGHT</strong></p>
<p>Now add a Rim light or Back light.<br />
Back light is used to break the image up from the background. key light is the brightest light source.The idea is to get just that bit of rim light on the back to break up the model from the dark or similar spots on the background.<br />
From top view add a spot light and position it behind the object.<br />
Adjust till it gives a bright outline that highlights your top or side edge of your subject.</p>
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		<title>Basics of Toon Shading</title>
		<link>http://animationscope.com/main/basics-of-toon-shading/</link>
		<comments>http://animationscope.com/main/basics-of-toon-shading/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 14:59:31 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=484</guid>
		<description><![CDATA[Hiii in this post i want to tell you about the basics of Toon shading in maya.Toon shading is a shading technique used to draw an outline around the object and to give it a 2d look . This explanation is for the beginer who want to know the basics of toon shading in 3d [...]


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			<content:encoded><![CDATA[<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/toon_shading.jpg" rel="wp-prettyPhoto[g484]"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/toon_shading.jpg" alt="" title="toon_shading" width="640" height="480" class="aligncenter size-full wp-image-485" /></a></p>
<p>Hiii in this post i want to tell you about the basics of Toon shading in maya.Toon shading is a shading technique used to draw an outline around the object and to give it a 2d look . This explanation is for the beginer who want to know the basics of toon shading in 3d softwares like maya.</p>
<p><a href="http://www.tjgalda.com/EducationAndTrain/Education%20and%20Training/645629E6-14F7-4D19-B1F2-9B101E84364E.html" target="_blank"><img class="aligncenter size-full wp-image-367" title="tutorial_button" src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" width="120" height="30" /></a></p>


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		<title>Interior lighting in Vray</title>
		<link>http://animationscope.com/main/383/</link>
		<comments>http://animationscope.com/main/383/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 07:42:46 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=383</guid>
		<description><![CDATA[Hi!!!!!!! In this tutorial i want to explain the tips of interior Vray lighting in Maya. Here i have modelled a small hospital scene in Maya and used the settings for Vray lighting that i have explained below in this tutorial.I hope you like this scene and find it helpful for your project. Step 1 [...]


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			<content:encoded><![CDATA[<p>Hi!!!!!!!  In this tutorial i want to explain the tips of  interior Vray lighting in Maya. Here i have modelled a small hospital scene in Maya  and used the settings for Vray lighting that i have explained below in this tutorial.I hope you like this scene and find it helpful for your project.</p>
<p><strong>Step 1</strong> &#8211; Firstly i have modeled a small hospital scene in Maya. First take a look at the scene.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial11.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-385" title="medical_lighting_tutorial1" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial11.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-2</strong> Create an Vray Rectangle light and one directional light in the window of the interior scene.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial2.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-388" title="medical_lighting_tutorial2" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial2.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-3</strong> Select the Vray Rectangle light and set its intensity to 10(you can adjust it according to your scene). Now select the Directional light and set its intensity to 1 and color to yellow.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial3.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-390" title="medical_lighting_tutorial3" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial3.jpg" alt="" width="580" height="490" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial4.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-391" title="medical_lighting_tutorial4" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial4.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-4</strong> Go to render settings &#8211; select render using:Vray , go to the global options &#8211; lighting &#8211; OFF DEFAULT LIGHTS</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial5.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-395" title="medical_lighting_tutorial5" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial5.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-5</strong> Now go to Raytracing &#8211; image sampler &#8211; select the sampler type to ADAPTIVE DMC and choose the anti aliasing filter to CATMULROM</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial6.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-396" title="medical_lighting_tutorial6" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial6.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-6</strong> Under indirect illumination tab On Gi . Select  Irradiance map in primary bounces and Light Cache in secondary bounces</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial7.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-398" title="medical_lighting_tutorial7" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial7.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-7</strong> Select current preset to High and subdivisions to 50 as u can see in the image below.<a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial8.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-401" title="medical_lighting_tutorial8" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial8.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-8</strong> Now go to the advanced options tab choose the sample lookup to overlapping(very good\fast)</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial9.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-403" title="medical_lighting_tutorial9" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical_lighting_tutorial9.jpg" alt="" width="580" height="490" /></a></p>
<p>Hit the render and you will get an output like this. I have done some post production in photoshop using gaussian blur to get an output like this. Enjoyyyyy!!!!!!!!!</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/medical-lighting1.jpg" rel="wp-prettyPhoto[g383]"><img class="aligncenter size-full wp-image-413" title="medical lighting" src="http://animationscope.com/main/wp-content/uploads/2010/09/medical-lighting1.jpg" alt="" width="580" height="435" /></a></p>
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		<item>
		<title>Object Modelling Tutorials in Maya</title>
		<link>http://animationscope.com/main/different-object-modelling-tutorials-in-maya/</link>
		<comments>http://animationscope.com/main/different-object-modelling-tutorials-in-maya/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 13:26:11 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Web Roundups]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=353</guid>
		<description><![CDATA[Hii!! In this post i have given the Tutorial links for Modeling Different things easily. I find these very interesting and want to share with you all.Hope you will enjoy learning these articles. 1. Modeling a coca-cola Bottle 2. Creating an LCD Monitor 3. Creating a 3D Coin 4. Create Car Rim 5. Create a [...]


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			<content:encoded><![CDATA[<p>Hii!! In this post i have given the Tutorial  links for  Modeling Different things easily. I find these very interesting and want to share with you all.Hope you will enjoy learning these articles.</p>
<p><strong>1.</strong> <strong>Modeling  a coca-cola Bottle</strong></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/coke_bottle_modelling.jpg" rel="wp-prettyPhoto[g353]"><img class="aligncenter size-full wp-image-354" title="coke_bottle_modelling" src="http://animationscope.com/main/wp-content/uploads/2010/09/coke_bottle_modelling.jpg" alt="" width="580" height="390" /></a></p>
<p><a href="http://3dtotal.com/team/Tutorials_3/coca_cola_bottle/coke_bottle_01.php"><img class="aligncenter size-full wp-image-51" title="continue reading..." src="http://animationscope.com/main/wp-content/uploads/2010/01/tutorial_button.jpg" alt="" width="120" height="30" /></a></p>
<p><strong>2. Creating an LCD Monitor</strong></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/LCD_monitor1.jpg" rel="wp-prettyPhoto[g353]"><img class="aligncenter size-full wp-image-362" title="LCD_monitor" src="http://animationscope.com/main/wp-content/uploads/2010/09/LCD_monitor1.jpg" alt="" width="512" height="384" /></a></p>
<p><a href="http://www.3dm3.com/tutorials/maya/monitor/"><img class="aligncenter size-full wp-image-367" title="tutorial_button" src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" width="120" height="30" /></a><br />
<strong><br />
3. Creating a 3D Coin</strong></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/3D_coin.jpg" rel="wp-prettyPhoto[g353]"><img class="aligncenter size-full wp-image-371" title="3D_coin" src="http://animationscope.com/main/wp-content/uploads/2010/09/3D_coin.jpg" alt="" width="500" height="376" /></a></p>
<p><a href="http://www.techtut.com/Tutorial/Maya/78-How-to-create-a-coin-using-maya.html"><img class="aligncenter size-full wp-image-367" title="tutorial_button" src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" width="120" height="30" /></a></p>
<p><strong>4. Create Car Rim</strong></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/make_a_car_rims.jpg" rel="wp-prettyPhoto[g353]"><img class="aligncenter size-full wp-image-373" title="make_a_car_rims" src="http://animationscope.com/main/wp-content/uploads/2010/09/make_a_car_rims.jpg" alt="" width="500" height="312" /></a></p>
<p><a href="http://www.techtut.com/Tutorial/Maya/37-Create-a-realistic-chrome-car-rims.html"><img class="aligncenter size-full wp-image-367" title="tutorial_button" src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" width="120" height="30" /></a></p>
<p><strong>5. Create a Beach Chair </strong></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/chair_model.jpg" rel="wp-prettyPhoto[g353]"><img class="aligncenter size-full wp-image-375" title="chair_model" src="http://animationscope.com/main/wp-content/uploads/2010/09/chair_model.jpg" alt="" width="579" height="434" /></a></p>
<p><a href="http://www.tutorialized.com/view/tutorial/3d-model-beach-chair-studio-tutorial/38580"><img class="aligncenter size-full wp-image-367" title="tutorial_button" src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" width="120" height="30" /></a></p>


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		<title>Dome lighting in Maya</title>
		<link>http://animationscope.com/main/dome-lighting-in-maya/</link>
		<comments>http://animationscope.com/main/dome-lighting-in-maya/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 17:55:48 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=337</guid>
		<description><![CDATA[Hi!!!! In this tutorial i have created Dome Lighting in Maya. Dome is basically created to give the effect of skylight to our objects or exterior models which gives very soft shadows. Here is the render of the dome lighting or you can say the skylight. Step-1 First create some objects like i have used [...]


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			<content:encoded><![CDATA[<p>Hi!!!!  In this tutorial i have created Dome Lighting in Maya. Dome is basically created to give the effect of skylight to our objects or exterior models which gives very soft shadows.</p>
<p>Here is the render of the dome lighting or you can say the skylight.<br />
<a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_render.jpg" rel="wp-prettyPhoto[g337]"><img class="aligncenter size-full wp-image-338" title="dome_lighting_render" src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_render.jpg" alt="" width="580" height="480" /></a></p>
<p><strong>Step-1</strong> First create some objects like i have used the basic polygon primitives or you can have your own exterior models.Create a spotlight as you can see in the image below and set its pivot below at the center by pressing &#8220;d&#8221;.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial1a.jpg" rel="wp-prettyPhoto[g337]"><img class="aligncenter size-full wp-image-339" title="dome_lighting_tutorial1a" src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial1a.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-2</strong> Select the Spotlight.Go to Window- <strong>Outliner</strong> on shape node under display,Select the Shape node as shown in the figure below.<br />
<strong>Step-3</strong> Go to Window-General editor-Channel control and select Dmap filter size,Dmap resolution and Emit specular from non-keyable hidden and move it to Non-keyable displayed.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2a.jpg" rel="wp-prettyPhoto[g337]"><img class="aligncenter size-full wp-image-340" title="dome_lighting_tutorial2a" src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2a.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-4</strong> Now we have the selected items in our Channel Control and do the following settings-  Intensity: 0.08,  Emit Specular : 0 or off,  Use Depth Map shadows : on or 1 ,  Dmap filter size : 4 ,  Penumbra angle : 20 and Dropoff : 0.01</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2b.jpg" rel="wp-prettyPhoto[g337]"><img class="aligncenter size-full wp-image-343" title="dome_lighting_tutorial2b" src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2b.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-5</strong> Select the spot light and go to the rotate settings by double clicking on rotate tool. Make the discrete rotate on and give the Step Size to 22.5. Select the spotlight ctrl+d and rotate it as you can see in the image. Again, shift+d three times.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2.jpg" rel="wp-prettyPhoto[g337]"><img class="aligncenter size-full wp-image-345" title="dome_lighting_tutorial2" src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-6</strong> Now, Again go to rotate tool setting and make the Step Size to 60. Select the four lights and group them by ctrl+g . Now ctrl+d the lights and shift+d 5 times</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial3.jpg" rel="wp-prettyPhoto[g337]"><img class="aligncenter size-full wp-image-347" title="dome_lighting_tutorial3" src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial3.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-7</strong> Select lights and change the cone angle to 150 till the spot is big enough so that there is no gap in between. Select all the lights and go to ctrl+a and change the light color to light sky blue.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2c.jpg" rel="wp-prettyPhoto[g337]"><img class="aligncenter size-full wp-image-349" title="dome_lighting_tutorial2c" src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2c.jpg" alt="" width="580" height="490" /></a></p>
<p><strong>Step-8</strong> Now Render your scene and create one directional light for sunlight if needed.I hope you enjoyed this post!!!!!!</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_render1.jpg" rel="wp-prettyPhoto[g337]"><img class="aligncenter size-full wp-image-351" title="dome_lighting_render" src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_render1.jpg" alt="" width="580" height="480" /></a></p>


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		<title>Ghost Shader in Maya</title>
		<link>http://animationscope.com/main/ghost-shader-tutorial-in-maya/</link>
		<comments>http://animationscope.com/main/ghost-shader-tutorial-in-maya/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 10:11:15 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=290</guid>
		<description><![CDATA[I&#8217;m gonna discuss about the Ghost Shader here in this tutorial. STEP 1 -- First take a face model or any model where u wanna apply the ghost shading. Like i&#8217;ve chosen this face as u can see in the image below STEP-2 &#8211; Go to rendering Editor &#8211; Hypershade and take two Ramps , [...]


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			<content:encoded><![CDATA[<p>I&#8217;m gonna discuss about the Ghost Shader here in this tutorial. </p>
<p><strong>STEP 1 -</strong>-  First take a face model or any model where u wanna apply the ghost shading. Like i&#8217;ve chosen this face as u can see in the image below</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_13.jpg" rel="wp-prettyPhoto[g290]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_13.jpg" alt="" title="ghost-shading-tutorial_1" width="580" height="497" class="aligncenter size-full wp-image-298" /></a></p>
<p> <strong> STEP-2</strong><em> &#8211;  Go to rendering Editor &#8211; Hypershade<br />
 and take two Ramps , one Sampler info and one Lambert<br />
 <a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_2.jpg" rel="wp-prettyPhoto[g290]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_2.jpg" alt="" title="ghost-shading-tutorial_2" width="580" height="497" class="aligncenter size-full wp-image-296" /></a></p>
<p>  <em>STEP 3-</em>-  Select the first Ramp and adjust the colors like i have done in the image below (Black above and Blue Below) similarly select the second Ramp and choose colors white and Black (White above and black below) and choose the interpolation to Smooth</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_5.jpg" rel="wp-prettyPhoto[g290]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_5.jpg" alt="" title="ghost-shading-tutorial_5" width="580" height="497" class="aligncenter size-full wp-image-300" /></a></p>
<p> <em>STEP 4</em> &#8211; Select ramp 1 and drag it to the color of lambert and now select second ramp and drag it to the transparency of Lambert. Assign it to the model and apply one directional light in the scene.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_6.jpg" rel="wp-prettyPhoto[g290]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_6.jpg" alt="" title="ghost-shading-tutorial_6" width="580" height="497" class="aligncenter size-full wp-image-303" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_31.jpg" rel="wp-prettyPhoto[g290]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_31.jpg" alt="" title="ghost-shading-tutorial_3" width="580" height="497" class="aligncenter size-full wp-image-306" /></a></p>
<p>now here&#8217;s the final render</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost_shading-in-maya.jpg" rel="wp-prettyPhoto[g290]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost_shading-in-maya.jpg" alt="" title="ghost_shading in maya" width="640" height="480" class="aligncenter size-full wp-image-307" /></a></p>


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		<title>Glass Shading in Maya</title>
		<link>http://animationscope.com/main/glass-shading-tutorial-in-maya/</link>
		<comments>http://animationscope.com/main/glass-shading-tutorial-in-maya/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 09:19:32 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=266</guid>
		<description><![CDATA[Here is the final render of glass shaded in maya step-1- Take a glass model, create a plane and a sphere for applying HDRI image as u can see the image below. step2- GO to window- rendering editor &#8211; Hypershade and take a Sampler info ,Ramp and a Phong. Step3- Now select Ramp and assign [...]


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			<content:encoded><![CDATA[<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass3.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass3.jpg" alt="" title="glass3" width="640" height="480" class="aligncenter size-full wp-image-267" /></a></p>
<p>Here is the final render of glass shaded in maya</p>
<p><em>step-1</em>-  Take a glass model, create a plane and a sphere for applying HDRI image as u can see the image below.<br />
<a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_1.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_1.jpg" alt="" title="glass-shading-tutorial_1" width="580" height="497" class="aligncenter size-full wp-image-270" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_2.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_2.jpg" alt="" title="glass-shading-tutorial_2" width="580" height="497" class="aligncenter size-full wp-image-272" /></a></p>
<p><em>step2</em>- GO to window- rendering editor &#8211; Hypershade  and take a Sampler info ,Ramp and a Phong.<br />
<a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_5.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_5.jpg" alt="" title="glass-shading-tutorial_5" width="580" height="497" class="aligncenter size-full wp-image-274" /></a><br />
<em><br />
Step3</em>- Now select Ramp and assign two colors to it . white above and grey down .<br />
<a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_6.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_6.jpg" alt="" title="glass-shading-tutorial_6" width="580" height="497" class="aligncenter size-full wp-image-276" /></a></p>
<p><em> Step4</em>- Drag the ramp to reflectivity of the Phong. Make the transparency color white and color to light grey.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_8.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_8.jpg" alt="" title="glass-shading-tutorial_8" width="580" height="497" class="aligncenter size-full wp-image-278" /></a></p>
<p><em> Step5</em>- drag the Sampler info to ramp( by middle mouse button)  click on other, connection editor will open then choose Facing ratio(output) and go inside uv coordinate- select v coordinate(inputs)<br />
 u can see the image below</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_7.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_7.jpg" alt="" title="glass-shading-tutorial_7" width="580" height="497" class="aligncenter size-full wp-image-280" /></a></p>
<p> <em>Step6</em>- Take a new file and apply an HDRI image to it and assign this image to the sphere we made( for the environment).</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_3.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_3.jpg" alt="" title="glass-shading-tutorial_3" width="580" height="497" class="aligncenter size-full wp-image-282" /></a></p>
<p><em>  Step7</em>- Go to render settings-  Render using &#8211; Mental ray<br />
choose Sampler mode to Adaptive Sampling<br />
 On Raytracing &#8211; reflections-10, refractions &#8211; 20 , max trace depth &#8211; 20</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_9.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_9.jpg" alt="" title="glass-shading-tutorial_9" width="580" height="497" class="aligncenter size-full wp-image-285" /></a></p>
<p><em> step8</em>- create a directional light if needed. Now hit the Render and enjoy!!!</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-in-maya.jpg" rel="wp-prettyPhoto[g266]"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-in-maya.jpg" alt="" title="glass shading in maya" width="640" height="480" class="aligncenter size-full wp-image-288" /></a></p>


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		<title>Introduction to Maya and Basic Modeling with Primitives</title>
		<link>http://animationscope.com/main/introduction-to-maya-and-basic-modeling-with-primitives/</link>
		<comments>http://animationscope.com/main/introduction-to-maya-and-basic-modeling-with-primitives/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 09:15:09 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=23</guid>
		<description><![CDATA[In our first class of the year, we introduce the basic layout of maya and demonstrate simple polygon modeling with primitives. A video tutorial from UCBUGG. Click on full screen toggle to view the video in full screen No related posts.


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			<content:encoded><![CDATA[<p>In our first class of the year, we introduce the basic layout of maya and demonstrate simple polygon modeling with primitives. A video tutorial from UCBUGG.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="512" height="404" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/AcvcA4+Uaw" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="512" height="404" src="http://blip.tv/play/AcvcA4+Uaw" allowfullscreen="true"></embed></object></p>
<p>Click on full screen toggle to view the video in full screen</p>


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