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	<title>animationscope &#187; Maya</title>
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	<link>http://animationscope.com/main</link>
	<description>Free resources for CG artists</description>
	<lastBuildDate>Sun, 05 Sep 2010 17:34:48 +0000</lastBuildDate>
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		<title>Different Object modelling Tutorials in Maya</title>
		<link>http://animationscope.com/main/different-object-modelling-tutorials-in-maya/</link>
		<comments>http://animationscope.com/main/different-object-modelling-tutorials-in-maya/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 13:26:11 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=353</guid>
		<description><![CDATA[Hii!! In this post i have given the Tutorial links for Modeling Different things easily. I find these very interesting and want to share with you all.Hope you will enjoy learning these articles. 1. Modeling a coca-cola Bottle 2. Creating an LCD Monitor 3. Creating a 3D Coin 4. Create Car Rim 5. Create a [...]]]></description>
			<content:encoded><![CDATA[<p>Hii!! In this post i have given the Tutorial  links for  Modeling Different things easily. I find these very interesting and want to share with you all.Hope you will enjoy learning these articles.</p>
<p><strong>1.</strong> <strong>Modeling  a coca-cola Bottle</strong></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/coke_bottle_modelling.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/coke_bottle_modelling.jpg" alt="" title="coke_bottle_modelling" width="640" height="431" class="aligncenter size-full wp-image-354" /></a></p>
<p>                      <a href="http://3dtotal.com/team/Tutorials_3/coca_cola_bottle/coke_bottle_01.php"><img src="http://animationscope.com/main/wp-content/uploads/2010/01/tutorial_button.jpg" alt="" title="continue reading..." width="120" height="30" class="aligncenter size-full wp-image-51" /></a></p>
<p><strong>2. Creating an LCD Monitor</strong></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/LCD_monitor1.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/LCD_monitor1.jpg" alt="" title="LCD_monitor" width="512" height="384" class="aligncenter size-full wp-image-362" /></a></p>
<p><a href="http://www.3dm3.com/tutorials/maya/monitor/"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" title="tutorial_button" width="120" height="30" class="aligncenter size-full wp-image-367" /></a><br />
<strong><br />
3. Creating a 3D Coin</strong> </p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/3D_coin.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/3D_coin.jpg" alt="" title="3D_coin" width="500" height="376" class="aligncenter size-full wp-image-371" /></a></p>
<p><a href="http://www.techtut.com/Tutorial/Maya/78-How-to-create-a-coin-using-maya.html"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" title="tutorial_button" width="120" height="30" class="aligncenter size-full wp-image-367" /></a></p>
<p><strong>4. Create Car Rim</strong> </p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/make_a_car_rims.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/make_a_car_rims.jpg" alt="" title="make_a_car_rims" width="500" height="312" class="aligncenter size-full wp-image-373" /></a></p>
<p><a href="http://www.techtut.com/Tutorial/Maya/37-Create-a-realistic-chrome-car-rims.html"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" title="tutorial_button" width="120" height="30" class="aligncenter size-full wp-image-367" /></a></p>
<p><strong>5. Create a Beach Chair </strong></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/chair_model.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/chair_model.jpg" alt="" title="chair_model" width="640" height="480" class="aligncenter size-full wp-image-375" /></a></p>
<p><a href="http://www.tutorialized.com/view/tutorial/3d-model-beach-chair-studio-tutorial/38580"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/tutorial_button1.jpg" alt="" title="tutorial_button" width="120" height="30" class="aligncenter size-full wp-image-367" /></a></p>
]]></content:encoded>
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		<item>
		<title>Dome lighting in Maya</title>
		<link>http://animationscope.com/main/dome-lighting-in-maya/</link>
		<comments>http://animationscope.com/main/dome-lighting-in-maya/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 17:55:48 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=337</guid>
		<description><![CDATA[Hi!!!! In this tutorial i have created Dome Lighting in Maya. Dome is basically created to give the effect of skylight to our objects or exterior models which gives very soft shadows. Here is the render of the dome lighting or you can say the skylight. Step-1 First create some objects like i have used [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!!!!  In this tutorial i have created Dome Lighting in Maya. Dome is basically created to give the effect of skylight to our objects or exterior models which gives very soft shadows.</p>
<p>Here is the render of the dome lighting or you can say the skylight.<br />
<a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_render.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_render.jpg" alt="" title="dome_lighting_render" width="580" height="480" class="aligncenter size-full wp-image-338" /></a></p>
<p><strong>Step-1</strong> First create some objects like i have used the basic polygon primitives or you can have your own exterior models.Create a spotlight as you can see in the image below and set its pivot below at the center by pressing &#8220;d&#8221;.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial1a.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial1a.jpg" alt="" title="dome_lighting_tutorial1a" width="580" height="490" class="aligncenter size-full wp-image-339" /></a></p>
<p><strong>Step-2</strong> Select the Spotlight.Go to Window- <strong>Outliner</strong> on shape node under display,Select the Shape node as shown in the figure below.<br />
<strong>Step-3</strong> Go to Window-Rendering editor-Channel control and select Dmap filter size,Dmap resolution and Emit specular from non-keyable hidden and move it to Non-keyable displayed.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2a.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2a.jpg" alt="" title="dome_lighting_tutorial2a" width="580" height="490" class="aligncenter size-full wp-image-340" /></a></p>
<p><strong>Step-4</strong> Now we have the selected items in our Channel Control and do the following settings-  Intensity: 0.08,  Emit Specular : 0 or off,  Use Depth Map shadows : on or 1 ,  Dmap filter size : 4 ,  Penumbra angle : 20 and Dropoff : 0.01</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2b.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2b.jpg" alt="" title="dome_lighting_tutorial2b" width="580" height="490" class="aligncenter size-full wp-image-343" /></a></p>
<p><strong>Step-5</strong> Select the spot light and go to the rotate settings by double clicking on rotate tool. Make the discrete rotate on and give the Step Size to 22.5. Select the spotlight ctrl+d and rotate it as you can see in the image. Again, shift+d three times.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2.jpg" alt="" title="dome_lighting_tutorial2" width="580" height="490" class="aligncenter size-full wp-image-345" /></a></p>
<p><strong>Step-6</strong> Now, Again go to rotate tool setting and make the Step Size to 60. Select the four lights and group them by ctrl+g . Now ctrl+d the lights and shift+d 5 times</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial3.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial3.jpg" alt="" title="dome_lighting_tutorial3" width="580" height="490" class="aligncenter size-full wp-image-347" /></a></p>
<p><strong>Step-7</strong> Select lights and change the cone angle to 150 till the spot is big enough so that there is no gap in between. Select all the lights and go to ctrl+a and change the light color to light sky blue.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2c.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_tutorial2c.jpg" alt="" title="dome_lighting_tutorial2c" width="580" height="490" class="aligncenter size-full wp-image-349" /></a></p>
<p><strong>Step-8</strong> Now Render your scene and create one directional light for sunlight if needed.I hope you enjoyed this post!!!!!!</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_render1.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/09/dome_lighting_render1.jpg" alt="" title="dome_lighting_render" width="580" height="480" class="aligncenter size-full wp-image-351" /></a></p>
]]></content:encoded>
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		<title>Ghost Shader in Maya</title>
		<link>http://animationscope.com/main/ghost-shader-tutorial-in-maya/</link>
		<comments>http://animationscope.com/main/ghost-shader-tutorial-in-maya/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 10:11:15 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=290</guid>
		<description><![CDATA[I&#8217;m gonna discuss about the Ghost Shader here in this tutorial. STEP 1 -- First take a face model or any model where u wanna apply the ghost shading. Like i&#8217;ve chosen this face as u can see in the image below STEP-2 &#8211; Go to rendering Editor &#8211; Hypershade and take two Ramps , [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m gonna discuss about the Ghost Shader here in this tutorial. </p>
<p><strong>STEP 1 -</strong>-  First take a face model or any model where u wanna apply the ghost shading. Like i&#8217;ve chosen this face as u can see in the image below</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_13.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_13.jpg" alt="" title="ghost-shading-tutorial_1" width="580" height="497" class="aligncenter size-full wp-image-298" /></a></p>
<p> <strong> STEP-2</strong><em> &#8211;  Go to rendering Editor &#8211; Hypershade<br />
 and take two Ramps , one Sampler info and one Lambert<br />
 <a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_2.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_2.jpg" alt="" title="ghost-shading-tutorial_2" width="580" height="497" class="aligncenter size-full wp-image-296" /></a></p>
<p>  <em>STEP 3-</em>-  Select the first Ramp and adjust the colors like i have done in the image below (Black above and Blue Below) similarly select the second Ramp and choose colors white and Black (White above and black below) and choose the interpolation to Smooth</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_5.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_5.jpg" alt="" title="ghost-shading-tutorial_5" width="580" height="497" class="aligncenter size-full wp-image-300" /></a></p>
<p> <em>STEP 4</em> &#8211; Select ramp 1 and drag it to the color of lambert and now select second ramp and drag it to the transparency of Lambert. Assign it to the model and apply one directional light in the scene.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_6.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_6.jpg" alt="" title="ghost-shading-tutorial_6" width="580" height="497" class="aligncenter size-full wp-image-303" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_31.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost-shading-tutorial_31.jpg" alt="" title="ghost-shading-tutorial_3" width="580" height="497" class="aligncenter size-full wp-image-306" /></a></p>
<p>now here&#8217;s the final render</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/ghost_shading-in-maya.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/ghost_shading-in-maya.jpg" alt="" title="ghost_shading in maya" width="640" height="480" class="aligncenter size-full wp-image-307" /></a></p>
]]></content:encoded>
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		<item>
		<title>Glass Shading in Maya</title>
		<link>http://animationscope.com/main/glass-shading-tutorial-in-maya/</link>
		<comments>http://animationscope.com/main/glass-shading-tutorial-in-maya/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 09:19:32 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=266</guid>
		<description><![CDATA[Here is the final render of glass shaded in maya step-1- Take a glass model, create a plane and a sphere for applying HDRI image as u can see the image below. step2- GO to window- rendering editor &#8211; Hypershade and take a Sampler info ,Ramp and a Phong. Step3- Now select Ramp and assign [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass3.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass3.jpg" alt="" title="glass3" width="640" height="480" class="aligncenter size-full wp-image-267" /></a></p>
<p>Here is the final render of glass shaded in maya</p>
<p><em>step-1</em>-  Take a glass model, create a plane and a sphere for applying HDRI image as u can see the image below.<br />
<a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_1.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_1.jpg" alt="" title="glass-shading-tutorial_1" width="580" height="497" class="aligncenter size-full wp-image-270" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_2.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_2.jpg" alt="" title="glass-shading-tutorial_2" width="580" height="497" class="aligncenter size-full wp-image-272" /></a></p>
<p><em>step2</em>- GO to window- rendering editor &#8211; Hypershade  and take a Sampler info ,Ramp and a Phong.<br />
<a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_5.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_5.jpg" alt="" title="glass-shading-tutorial_5" width="580" height="497" class="aligncenter size-full wp-image-274" /></a><br />
<em><br />
Step3</em>- Now select Ramp and assign two colors to it . white above and grey down .<br />
<a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_6.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_6.jpg" alt="" title="glass-shading-tutorial_6" width="580" height="497" class="aligncenter size-full wp-image-276" /></a></p>
<p><em> Step4</em>- Drag the ramp to reflectivity of the Phong. Make the transparency color white and color to light grey.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_8.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_8.jpg" alt="" title="glass-shading-tutorial_8" width="580" height="497" class="aligncenter size-full wp-image-278" /></a></p>
<p><em> Step5</em>- drag the Sampler info to ramp( by middle mouse button)  click on other, connection editor will open then choose Facing ratio(output) and go inside uv coordinate- select v coordinate(inputs)<br />
 u can see the image below</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_7.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_7.jpg" alt="" title="glass-shading-tutorial_7" width="580" height="497" class="aligncenter size-full wp-image-280" /></a></p>
<p> <em>Step6</em>- Take a new file and apply an HDRI image to it and assign this image to the sphere we made( for the environment).</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_3.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_3.jpg" alt="" title="glass-shading-tutorial_3" width="580" height="497" class="aligncenter size-full wp-image-282" /></a></p>
<p><em>  Step7</em>- Go to render settings-  Render using &#8211; Mental ray<br />
choose Sampler mode to Adaptive Sampling<br />
 On Raytracing &#8211; reflections-10, refractions &#8211; 20 , max trace depth &#8211; 20</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_9.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-tutorial_9.jpg" alt="" title="glass-shading-tutorial_9" width="580" height="497" class="aligncenter size-full wp-image-285" /></a></p>
<p><em> step8</em>- create a directional light if needed. Now hit the Render and enjoy!!!</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-in-maya.jpg"><img src="http://animationscope.com/main/wp-content/uploads/2010/08/glass-shading-in-maya.jpg" alt="" title="glass shading in maya" width="640" height="480" class="aligncenter size-full wp-image-288" /></a></p>
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		</item>
		<item>
		<title>Introduction to Maya and Basic Modeling with Primitives</title>
		<link>http://animationscope.com/main/introduction-to-maya-and-basic-modeling-with-primitives/</link>
		<comments>http://animationscope.com/main/introduction-to-maya-and-basic-modeling-with-primitives/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 09:15:09 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=23</guid>
		<description><![CDATA[In our first class of the year, we introduce the basic layout of maya and demonstrate simple polygon modeling with primitives. A video tutorial from UCBUGG. Click on full screen toggle to view the video in full screen]]></description>
			<content:encoded><![CDATA[<p>In our first class of the year, we introduce the basic layout of maya and demonstrate simple polygon modeling with primitives. A video tutorial from UCBUGG.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="512" height="404" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/AcvcA4+Uaw" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="512" height="404" src="http://blip.tv/play/AcvcA4+Uaw" allowfullscreen="true"></embed></object></p>
<p>Click on full screen toggle to view the video in full screen</p>
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