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	<title>animationscope &#187; 3DS Max</title>
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		<title>Creating Grid View In 3DS Max</title>
		<link>http://animationscope.com/main/tutorial-of-creating-grid-view-in-max/</link>
		<comments>http://animationscope.com/main/tutorial-of-creating-grid-view-in-max/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 08:11:06 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=1415</guid>
		<description><![CDATA[Hi in this tutorial i am going to tell you how to create a grid view in 3ds max. A grid is a two-dimensional structure made up of a series of intersecting vertical and horizontal axes used for structure content. This sometimes become very useful as in constructing objects according to the sizes. It gives accurate [...]


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			<content:encoded><![CDATA[<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/9.jpg" rel="wp-prettyPhoto[g1415]"></a><a href="http://animationscope.com/main/wp-content/uploads/2011/09/11.jpg" rel="wp-prettyPhoto[g1415]"></a><a href="http://animationscope.com/main/wp-content/uploads/2011/09/10.jpg" rel="wp-prettyPhoto[g1415]"></a> Hi in this tutorial i am going to tell you how to create a grid view in 3ds max. A <strong>grid</strong> is a two-dimensional structure made up of a series of intersecting vertical and horizontal axes used for structure content. This sometimes become very useful as in constructing objects according to the sizes. It gives accurate sizes. I have tried to explain this in  few steps.</p>
<p><strong>1.</strong> Open your 3ds max software , Go to Customize &#8211; Unit setup&#8230; as u can see in the image below.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/15.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1440" title="1" src="http://animationscope.com/main/wp-content/uploads/2011/09/15.jpg" alt="" width="590" height="480" /></a></p>
<p>2. A Unit setup window will appear Choose  US Standard and than select Decimal Feet.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/2.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1417" title="2" src="http://animationscope.com/main/wp-content/uploads/2011/09/2.jpg" alt="" width="590" height="480" /></a></p>
<p>3. Now take any object of your choice like i have taken a pen model.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/3.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1418" title="3" src="http://animationscope.com/main/wp-content/uploads/2011/09/3.jpg" alt="" width="590" height="480" /></a></p>
<p>4. On the top viewport put the pen model on the centre of the grid.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/4.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1419" title="4" src="http://animationscope.com/main/wp-content/uploads/2011/09/4.jpg" alt="" width="590" height="480" /></a></p>
<p>5. Now go to Tools ,then select Grids and Snaps and then Grid and Snap settings&#8230;</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/51.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1422" title="5" src="http://animationscope.com/main/wp-content/uploads/2011/09/51.jpg" alt="" width="590" height="480" /></a></p>
<p>6. Under Grid and Snap settings select the Home grid tab and assign the Grid Spacing value to 1 i.e one feet .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/6.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1423" title="6" src="http://animationscope.com/main/wp-content/uploads/2011/09/6.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>7. </strong>Now for taking the grid view we need to have our viewport background color white so that we can see the grid lines accurately. So for that we will have to Go to Customize &#8211; Customize User Interface&#8230;</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/72.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1426" title="7" src="http://animationscope.com/main/wp-content/uploads/2011/09/72.jpg" alt="" width="590" height="480" /></a></p>
<p>8. Under the Customize User Interface select the Colors tab and set the Viewport Background color to White.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/8.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1427" title="8" src="http://animationscope.com/main/wp-content/uploads/2011/09/8.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>9. </strong>Now as u can see below the viewport color has been changed to white. Select the object and assign black color to it .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/91.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1446" title="9" src="http://animationscope.com/main/wp-content/uploads/2011/09/91.jpg" alt="" width="590" height="480" /></a><strong>10.</strong> Now see the viewport in wireframe mode. This is exactly what i wanted. Most of the work is done , we just have to take out a render jpeg of this scene.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/101.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1447" title="10" src="http://animationscope.com/main/wp-content/uploads/2011/09/101.jpg" alt="" width="590" height="480" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/12.jpg" rel="wp-prettyPhoto[g1415]"></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/13.jpg" rel="wp-prettyPhoto[g1415]"></a></p>
<p>11. Again go to Tools &#8211; Grab Viewport.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/111.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1449" title="11" src="http://animationscope.com/main/wp-content/uploads/2011/09/111.jpg" alt="" width="590" height="480" /></a></p>
<p>12. A Grab Active Viewport window will appear. Name your Jpeg as i have give a name top grid.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/121.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1450" title="12" src="http://animationscope.com/main/wp-content/uploads/2011/09/121.jpg" alt="" width="590" height="480" /></a></p>
<p><strong>13. </strong>Now as soon as you click on grab, a render like window will appear on the screen.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/131.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1451" title="13" src="http://animationscope.com/main/wp-content/uploads/2011/09/131.jpg" alt="" width="590" height="480" /></a></p>
<p>14. For saving the grid view render click on the icon below that i have marked, name your file select jpeg and then click on save button.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/142.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1452" title="14" src="http://animationscope.com/main/wp-content/uploads/2011/09/142.jpg" alt="" width="590" height="480" /></a></p>
<p>Here&#8217;s the final render .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/09/grid-view-tutorial-in-3ds-max-.jpg" rel="wp-prettyPhoto[g1415]"><img class="aligncenter size-full wp-image-1459" title="grid view tutorial in 3ds max" src="http://animationscope.com/main/wp-content/uploads/2011/09/grid-view-tutorial-in-3ds-max-.jpg" alt="" width="590" height="480" /></a></p>
<p>I hope this tutorial will be helpful  in your project and you like it too  :-)</p>


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		</item>
		<item>
		<title>Vray HDRI Tutorial</title>
		<link>http://animationscope.com/main/vray-hdri-tutorial/</link>
		<comments>http://animationscope.com/main/vray-hdri-tutorial/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 10:06:47 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=1336</guid>
		<description><![CDATA[Hi, today in this tutorial i m going to show you how to create image based lighting in 3ds Max and Vray. This is a step by step tutorial so everyone can follow it very easily. Step 1: Click on rendering tab &#62; Render setup and  assign Renderer as Vray . Create a basic scene , [...]


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			<content:encoded><![CDATA[<p>Hi, today in this tutorial i m going to show you how to create image based lighting in 3ds Max and Vray. This is a step by step tutorial so everyone can follow it very easily.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/06/vray_hdri_tutorial.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1355" title="vray_hdri_tutorial" src="http://animationscope.com/main/wp-content/uploads/2011/06/vray_hdri_tutorial.jpg" alt="" width="580" height="302" /></a></p>
<p><strong>Step 1:</strong></p>
<p>Click on rendering tab &gt; Render setup and  assign Renderer as Vray .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/06/1.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1340" title="1" src="http://animationscope.com/main/wp-content/uploads/2011/06/1.jpg" alt="" width="580" height="400" /></a><a href="http://animationscope.com/main/wp-content/uploads/2011/06/2.jpg" rel="wp-prettyPhoto[g1336]"></a></p>
<p>Create a basic scene , i have taken Max&#8217;s standard primitive Teapot with  32 segments and a plane. Assign a white diffuse material to plane.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/06/2.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1339" title="2" src="http://animationscope.com/main/wp-content/uploads/2011/06/2.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 2: Teapot Material</strong></p>
<p>Now lets apply a chrome material to our teapot, Apply the material as shown in the image</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/06/3.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1341" title="3" src="http://animationscope.com/main/wp-content/uploads/2011/06/3.jpg" alt="" width="580" height="400" /></a></p>
<p>These are the settings for chrome material, You can adjust ref glossiness according to your needs.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/06/4.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1342" title="4" src="http://animationscope.com/main/wp-content/uploads/2011/06/4.jpg" alt="" width="580" height="641" /></a></p>
<p><script type="text/javascript"><!--
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<p><strong>Step 4 : Render settings</strong></p>
<p>Now its time set different render settings, for this click on rendering tab as shown in the image below, than click in render setup , you can also hit F10 ( shortcut for render setup)<strong>.<br />
</strong></p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/5.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1343" title="5" src="http://animationscope.com/main/wp-content/uploads/2011/06/5.jpg" alt="" width="580" height="475" /></a></strong></p>
<p>Go to Vray tab  switch off  the default lights and do rest of the settings according to the following images.</p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/6.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1344" title="6" src="http://animationscope.com/main/wp-content/uploads/2011/06/6.jpg" alt="" width="580" height="641" /></a></strong></p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/7.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1345" title="7" src="http://animationscope.com/main/wp-content/uploads/2011/06/7.jpg" alt="" width="580" height="133" /></a></strong></p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/9.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1347" title="9" src="http://animationscope.com/main/wp-content/uploads/2011/06/9.jpg" alt="" width="580" height="477" /></a></strong></p>
<p><strong><br />
</strong></p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/10.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1348" title="10" src="http://animationscope.com/main/wp-content/uploads/2011/06/10.jpg" alt="" width="470" height="402" /></a></strong></p>
<p><strong>Step 5: Hit Render</strong></p>
<p>Now hit f9 To see how our render is looking, the render will look something like the image shown below, you can see some black color reflections<strong> </strong>on the teapot and not looking good at all<strong> , </strong>so to get rid of this black reflection we need to apply  an environment map in our scene. we will do it in next step<strong>.<br />
</strong></p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/8.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1346" title="8" src="http://animationscope.com/main/wp-content/uploads/2011/06/8.jpg" alt="" width="580" height="477" /></a></strong></p>
<p><strong>Step 5 : Applying Vray HDRI map to the Environment</strong></p>
<p>Open material editor and take a fresh material editor slot click on diffuse button and take Vray HDRI map as shown in the figure.</p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/11.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1349" title="11" src="http://animationscope.com/main/wp-content/uploads/2011/06/11.jpg" alt="" width="470" height="402" /></a></strong></p>
<p>Click on Browse button and select HDRI map . i am using a studio HDRI map which i have downloaded from internet. If you dont have any HDRI file you can download them for free from the following Link:</p>
<p><a href="http://www.evermotion.org/download" target="_blank">http://www.evermotion.org/download</a></p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/12.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1350" title="12" src="http://animationscope.com/main/wp-content/uploads/2011/06/12.jpg" alt="" width="470" height="402" /></a></strong></p>
<p><strong>Step 6: Assign  HDRI file to  Environment </strong></p>
<p>Now we have hdri file and we need to apply it on our scene environment. For this go to render setup and open vray tab&gt; Go to vray environment<strong>. </strong>Drag HDRI map to GI environment and gi reflection slots. If you have any refractive objects in your scene you can also drag the hdri map to GI refraction slot.</p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/13.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1351" title="13" src="http://animationscope.com/main/wp-content/uploads/2011/06/13.jpg" alt="" width="470" height="402" /></a></strong></p>
<p><strong>Step 7: Place Vray lights</strong></p>
<p>Now our scene is ready , but there are no lights in the scene, lets quickly add some lights to our scene, I have placed three vray lights with intensity multiplier as 3. You can increase and decrease the values according to your requirement.<strong><br />
</strong></p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/14.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1352" title="14" src="http://animationscope.com/main/wp-content/uploads/2011/06/14.jpg" alt="" width="470" height="402" /></a></strong></p>
<p><strong>Final Output:</strong></p>
<p>Hit render and now you can see a huge  difference . Hope you find this tutorial helpful , If you have any questions feel free to contact me anytime at r<strong>am@animationscope.com<br />
</strong></p>
<p><strong><a href="http://animationscope.com/main/wp-content/uploads/2011/06/vray_hdri_tutorial.jpg" rel="wp-prettyPhoto[g1336]"><img class="aligncenter size-full wp-image-1355" title="vray_hdri_tutorial" src="http://animationscope.com/main/wp-content/uploads/2011/06/vray_hdri_tutorial.jpg" alt="" width="580" height="302" /></a><br />
</strong></p>
<p><strong><br />
</strong></p>


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		<item>
		<title>Beautiful Wireframe Renders Using Vray Edge Texture Material</title>
		<link>http://animationscope.com/main/beautiful-wireframe-renders-using-vray-edge-texture-material/</link>
		<comments>http://animationscope.com/main/beautiful-wireframe-renders-using-vray-edge-texture-material/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 06:53:11 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[3DS Max]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=1170</guid>
		<description><![CDATA[Hii in this tutorial i want to tell you how to apply  the Vray Edge Texture material in just few steps. VRay Edges Texture is a very simple texture map that allows  to achieve an effect similar to the wire frame materials in 3ds Max. So lets get started. Step1 &#8211; Take a model in which [...]


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			<content:encoded><![CDATA[<p>Hii in this tutorial i want to tell you how to apply  the Vray Edge Texture material in just few steps.</p>
<p>VRay Edges Texture is a very simple texture map that allows  to achieve an effect similar to the wire frame materials in 3ds Max.</p>
<p>So lets get started.</p>
<p><strong>Step1 &#8211; </strong>Take a model in which you want to apply the Vray edges Texture like i have made this scene as you can see below.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-1-.jpg" rel="wp-prettyPhoto[g1170]"><img class="aligncenter size-full wp-image-1172" title="vray edge texture tutorial 1" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-1-.jpg" alt="" width="580" height="350" /></a></p>
<p><strong>Step 2 -</strong> Now when the model is ready apply the studio lights setup as we have already posted the studio lighting setup tutorial earlier if u haven&#8217;t read that see the link - <a href="http://animationscope.com/main/mobile-phone-rendering/">http://animationscope.com/main/mobile-phone-rendering/</a>.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-21.jpg" rel="wp-prettyPhoto[g1170]"><img class="aligncenter size-full wp-image-1174" title="vray edge texture tutorial 2" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-21.jpg" alt="" width="580" height="350" /></a></p>
<p><strong>Step 3 -</strong> After making the studio setup we will now proceed to the material editor by pressing M. Select a material slot  go to diffuse tab and assign VRayEdges Tex .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-3.jpg" rel="wp-prettyPhoto[g1170]"><img class="aligncenter size-full wp-image-1175" title="vray edge texture tutorial 3" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-3.jpg" alt="" width="580" height="350" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-4.jpg" rel="wp-prettyPhoto[g1170]"><img class="aligncenter size-full wp-image-1176" title="vray edge texture tutorial 4" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-4.jpg" alt="" width="580" height="350" /></a></p>
<p><strong>Step 4 -</strong> The parameters of VRayEdge Tex will appear after selecting  it . Choose the color of wire edges and give some thickness value. The basic theory of the VRay Edge Tex material is as given below -</p>
<p><strong>Color</strong> &#8211; the color of the edges</p>
<p><strong>Hidden edges</strong> &#8211; when checked, this will render all edges of the object. Otherwise, only edges marked as &#8220;visible&#8221; will be rendered.</p>
<p><strong>Thickness</strong> &#8211; this determines the thickness of the edge lines:</p>
<p><strong>World units</strong> &#8211; the thickness is in world (scene) units.</p>
<p><strong>Pixels</strong> &#8211; this thickness is in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-5.jpg" rel="wp-prettyPhoto[g1170]"><img class="aligncenter size-full wp-image-1177" title="vray edge texture tutorial 5" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial-5.jpg" alt="" width="580" height="350" /></a></p>
<p>Thanks for reading my article. Here is the final preview.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial.jpg" rel="wp-prettyPhoto[g1170]"><img class="aligncenter size-full wp-image-1180" title="vray edge  texture tutorial" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-edge-texture-tutorial.jpg" alt="" width="580" height="350" /></a></p>


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		<title>Vray light material tutorial</title>
		<link>http://animationscope.com/main/vray-light-material-tutorial/</link>
		<comments>http://animationscope.com/main/vray-light-material-tutorial/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 07:29:21 +0000</pubDate>
		<dc:creator>geeta rauthan</dc:creator>
				<category><![CDATA[3DS Max]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=1118</guid>
		<description><![CDATA[Step 1 &#8211; Select text as you can seen in the image below. Step 2 - Type in your text. Choose a font according to your choice. Step 3 &#8211; Select the extrude modifier and extrude the text with amount value. Step4 - Create a box behind the text for the background. Step 5 &#8211; [...]


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			<content:encoded><![CDATA[<p><strong>Step 1 &#8211; </strong>Select text as you can seen in the image below.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1121" title="vray light material tutorial" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 2 -</strong> Type in your text. Choose a font according to your choice.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial1.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1122" title="vray light material tutorial1" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial1.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 3 &#8211; </strong>Select the extrude modifier and extrude the text with amount value.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial2.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1123" title="vray light material tutorial2" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial2.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step4 -</strong> Create a box behind the text for the background.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial3.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1127" title="vray light material tutorial3" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial3.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 5 &#8211; </strong>Go to render settings and assign Vray.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial4.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1129" title="vray light material tutorial4" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial4.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 6 -</strong> Go to material editor by pressing M and select a slot. Go to standard and select VRayMtl as shown in the image below.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial51.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1131" title="vray light material tutorial5" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial51.jpg" alt="" width="580" height="400" /></a> </p>
<p><strong>Step 7 -</strong> Choose dark brown  color in the diffuse and in the reflection slot choose  lighter shade of black for the reflections in the background.Assign this material to  the background.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial6.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1133" title="vray light material tutorial6" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial6.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 8 -</strong> Select the another slot for the text . Go to standard and select VRaylightMtl and select green color(increase the value of color if you need more glow).</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial7.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1134" title="vray light material tutorial7" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial7.jpg" alt="" width="580" height="400" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial9.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1135" title="vray light material tutorial9" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial9.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 9 -</strong> Select the third material slot and assign VRayMtl to it. Choose white color in the diffuse and assign it to the front polygons of the text .</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial10.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1136" title="vray light material tutorial10" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial10.jpg" alt="" width="580" height="400" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial11.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1137" title="vray light material tutorial11" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial11.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 10 -</strong> Put two omni lights in the scene and set the value of multiplier according to your scene as i have chosen 0.8.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial12.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1138" title="vray light material tutorial12" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial12.jpg" alt="" width="580" height="400" /></a></p>
<p><strong>Step 11 -</strong> Now the final step is to do some settings in the vray.Go to Vray::Global switches- off default lights. On reflection and refraction under the Vray::Environment. Now select the indirect illumination tab and go to Vray::Indirect illumination(GI) on GI select irradiance map in primary bounces and light cache in the secondary  bounces. Set the current preset to low for higher speed of rendering.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial13.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1139" title="vray light material tutorial13" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial13.jpg" alt="" width="580" height="400" /></a><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial14.jpg" rel="wp-prettyPhoto[g1118]"></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial141.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1141" title="vray light material tutorial14" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial141.jpg" alt="" width="580" height="400" /></a></p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial15.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1142" title="vray light material tutorial15" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial15.jpg" alt="" width="580" height="400" /></a> </p>
<p>Now here is the final render. Enjoy <img src='http://animationscope.com/main/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial-free11.jpg" rel="wp-prettyPhoto[g1118]"><img class="aligncenter size-full wp-image-1143" title="vray light material tutorial free1" src="http://animationscope.com/main/wp-content/uploads/2011/02/vray-light-material-tutorial-free11.jpg" alt="" width="580" height="293" /></a></p>


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		<title>Rendering Depth Of Field Pass In 3ds Max</title>
		<link>http://animationscope.com/main/rendering-depth-of-field-pass-in-3ds-max/</link>
		<comments>http://animationscope.com/main/rendering-depth-of-field-pass-in-3ds-max/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 15:50:44 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3DS Max]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=813</guid>
		<description><![CDATA[The depth of field (DOF) is the portion of a scene that appears sharp in the image, In this video tutorial i am going to show you how to render a Z-depth pass in 3ds max, using falloff as a shader , Later on i will also explain how to composite this pass in photoshop [...]


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			<content:encoded><![CDATA[<p>The <strong>depth of field (DOF</strong>) is the portion of a scene that appears sharp in the image, In this video tutorial i am going to show you how to render a  Z-depth pass in 3ds max, using falloff as a shader , Later on i will also explain how to composite this pass in photoshop to achieve depth of field in your 3d scenes.</p>
<p><a href="http://animationscope.com/main/wp-content/uploads/2010/12/depth_of_field1.jpg" rel="wp-prettyPhoto[g813]"><img class="aligncenter size-full wp-image-815" title="depth_of_field" src="http://animationscope.com/main/wp-content/uploads/2010/12/depth_of_field1.jpg" alt="" width="580" height="302" /></a></p>
<p><strong>Video Tutorial</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="380" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/hJtzgpXFLgA" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="580" height="380" src="http://blip.tv/play/hJtzgpXFLgA" allowfullscreen="true"></embed></object></p>


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		<title>Interior Lighting In Vray , 3DS Max 2009</title>
		<link>http://animationscope.com/main/interior-lighting-in-vray-3ds-max-2009/</link>
		<comments>http://animationscope.com/main/interior-lighting-in-vray-3ds-max-2009/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 17:39:42 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3DS Max]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=774</guid>
		<description><![CDATA[In this Tutorial for 3ds Max we will learn how to render an interior scene using Vray as A rendering Engine, This is a step by step tutorial on how to use Vray  lights and how to optimize Vray Render settings  according to the scene, we will also use Adobe Photoshop for some post processing [...]


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			<content:encoded><![CDATA[<p><span style="color: #000000;">In this Tutorial for 3ds Max we will learn how to render an interior scene using Vray as A rendering Engine, This is a step by step tutorial on how to use Vray  lights and how to optimize Vray Render settings  according to the scene, we will also use Adobe Photoshop for some post processing effects such as environment image and color correction etc. </span></p>
<p><strong><span style="color: #000000;">Final Result:</span></strong></p>
<p><strong><span style="color: #000000;"><a href="http://animationscope.com/img/full_size.jpg" rel="wp-prettyPhoto[g774]"><img class="aligncenter size-full wp-image-775" title="interior lighting in vray" src="http://animationscope.com/main/wp-content/uploads/2010/12/vrayint_tut.jpg" alt="interior lighting in vray animationscope.com" width="580" height="302" /></a></span></strong></p>
<p><strong>Video Tutorial</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="435" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/hJtzgpOKQgA" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="580" height="435" src="http://blip.tv/play/hJtzgpOKQgA" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><strong><a href="http://blip.tv/file/get/Ramad3d-InteriorLightingInVray3dsMax964.mp4">Download High Quality Video </a></strong>( right click save target as or save link as)</p>
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		<title>Mobile phone rendering</title>
		<link>http://animationscope.com/main/mobile-phone-rendering/</link>
		<comments>http://animationscope.com/main/mobile-phone-rendering/#comments</comments>
		<pubDate>Sat, 01 May 2010 21:17:28 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3DS Max]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=145</guid>
		<description><![CDATA[It was June 2009 when i saw  nokia’s new headset N97 , Its design is so eyecatching which made me and my freind Ritesh Khare to design its 3d model. After the completion of 3D modeling in 3DS Max i used UVW Unwrap to assign textures to the model, I need only few surfaces to [...]


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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-154  aligncenter" title="n97" src="http://animationscope.com/main/wp-content/uploads/2010/05/n97.jpg" alt="n97" width="570" height="410" /></p>
<p>It was June 2009 when i saw  nokia’s new headset N97 , Its design is  so eyecatching which made me and my freind Ritesh Khare to design its 3d  model.</p>
<p>After the completion of 3D modeling in 3DS Max i used UVW Unwrap to  assign textures to the model, I need only few surfaces to be unwrap such  as the front panel in which main LCD screen and calling buttons are  there, Below is UVW template which i exported to Photoshop for  texturing:</p>
<p><img title="uvw_main" src="../../ram/wp-content/uploads/2009/08/uvw_main1.jpg" alt="uvw_main" width="520" height="520" /></p>
<p>For Lighting up the scene i use basic studio rendering technique in  Vray.</p>
<p><img title="dome" src="../../ram/wp-content/uploads/2009/08/dome1.jpg" alt="dome" width="520" height="317" />Here are the values of some VRAY  materials i used :</p>
<p><img title="chrome_rampratap_max" src="../../ram/wp-content/uploads/2009/08/chrome_rampratap_max.jpg" alt="chrome_rampratap_max" width="254" height="415" /></p>
<p>I used basic chrome material for the upper portion of the model, i  used the same material for the button which is near to LCD.</p>
<p>For the bottom part i used almost same  material, only the refl.  glossiness is decreased to 0.8, For the digits i made separate maps and  assign them to every single digit with basic vray material without any  reflections. a slight Grey material used for the button base.</p>
<p><strong>LIGHTING :</strong></p>
<p>As i have told you earlier , i have used basic Vray studio lighting  setup, here are setup and settings :</p>
<p style="text-align: center;"><a href="../../ram/wp-content/uploads/2009/08/big_lights.jpg" rel="wp-prettyPhoto[g145]"><img title="big_lights" src="../../ram/wp-content/uploads/2009/08/big_lights-260x146.jpg" alt="big_lights" width="260" height="146" /></a>Click on the image for  large size</p>
<p style="text-align: center;">
<p style="text-align: center;">Render settings:</p>
<p style="text-align: center;"><a href="../../ram/wp-content/uploads/2009/08/render_settings.jpg" rel="wp-prettyPhoto[g145]"><img title="render_settings" src="../../ram/wp-content/uploads/2009/08/render_settings-260x410.jpg" alt="render_settings" width="260" height="410" /></a></p>
<p style="text-align: center;"><a href="../../ram/wp-content/uploads/2009/08/render_settings2.jpg" rel="wp-prettyPhoto[g145]"><img title="render_settings2" src="../../ram/wp-content/uploads/2009/08/render_settings2-260x410.jpg" alt="render_settings2" width="260" height="410" /></a></p>
<p style="text-align: left;">For the Vray  lights i have used the  intensity 2 and 5 respectively ( right and left), for the top light i  have used the intensity as 3 .</p>
<p style="text-align: left;">Thanks for reading my article. Here is the  final preview:</p>
<p style="text-align: left;">
<div id="attachment_94" style="width: 270px;"><a href="../../ram/wp-content/uploads/2009/08/new1.jpg" rel="wp-prettyPhoto[g145]"><img title="new" src="../../ram/wp-content/uploads/2009/08/new1-260x195.jpg" alt="Click on the image to view in full size" width="260" height="195" /></a>Click on the image to view in full size</div>
<p style="text-align: left;">


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		<title>Making of Fire extinguisher</title>
		<link>http://animationscope.com/main/making-of-fire-extinguisher/</link>
		<comments>http://animationscope.com/main/making-of-fire-extinguisher/#comments</comments>
		<pubDate>Sat, 01 May 2010 20:17:49 +0000</pubDate>
		<dc:creator>Ram</dc:creator>
				<category><![CDATA[3DS Max]]></category>

		<guid isPermaLink="false">http://animationscope.com/main/?p=135</guid>
		<description><![CDATA[Fire extinguisher scene in 3ds max using max scanline renderer,  Before staring this project i was planning to use Vray as a renderer as i really like its displacement method, But later on i focused my mind to achieve the same thing in 3ds max default scanline renderer, The main advantage of scanline renderer is [...]


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			<content:encoded><![CDATA[<p>Fire extinguisher scene in 3ds max using max scanline renderer,   Before staring this project i was planning to use Vray as a renderer as i  really like its displacement method, But later on i focused my mind to  achieve the same thing in 3ds max default scanline renderer, The main  advantage of scanline renderer is speed.<em> </em> It calculates the  rendering <em> </em> through a top-down pass of rows of pixels.</p>
<p>Here are the maps i used in extinguisher:</p>
<p>1) Diffuse Map</p>
<p><img title="diffuse" src="../../ram/wp-content/uploads/2009/10/diffuse.jpg" alt="diffuse" width="502" height="500" /></p>
<p>2) Normal Map</p>
<p><img title="normal_map" src="../../ram/wp-content/uploads/2009/10/normal_map.jpg" alt="normal_map" width="502" height="500" /></p>
<p>3) Displacement Map:</p>
<p><img title="displa" src="../../ram/wp-content/uploads/2009/10/displa.jpg" alt="displa" width="502" height="500" /></p>
<p>4) Specular Map</p>
<p><img title="specular_ma" src="../../ram/wp-content/uploads/2009/10/specular_ma.jpg" alt="specular_ma" width="502" height="500" /></p>
<p>For the wall i used three maps : Diffuse, Bump and displacement.</p>
<p><img title="wall_maps" src="../../ram/wp-content/uploads/2009/10/wall_maps.jpg" alt="wall_maps" width="502" height="316" /></p>
<p>Final Preview:</p>
<p><img class="aligncenter size-full wp-image-138" title="fire_extinguisher" src="http://animationscope.com/main/wp-content/uploads/2010/05/fire_extinguisher.jpg" alt="fire_extinguisher" width="512" height="356" /></p>
<p>Thanks for reading my posts.</p>


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